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There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unreal Technology are:
1. Rendering and Animation;
2. Physics and Particle Effects;
3. Scripting and API;
4. Level Editor.
UE is being used by Nortel Enterprise Networks ( http://www.nortel.com ), under license from Epic Games, to develop Web.Alive ( http://www.projectchainsaw.com ) that brings the power of UE to a web-based virtual environment. Web.Alive consists of a server-side that hosts the environment developed through Unreal Editor, and a web-based client-side (browser plug-in) that allows access to the virtual environment, selecting avatar, 3D voice, user authentication, and other functionality.

MellaniuM is a web.alive authorised content creator using high resolution textures and meshes to provide many applications to benefit from this technology.
See Virtual Reality Worlds Applications
http://mellanium.co.uk/application-areas.php

MellaniuM Dome

Tags: BRAGA, Dome, MellaniuM, NORTEL, PLUGIN, Real, Simlation, VRW, Virtual, World

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Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted by Ken Rigby (MellaniuM, Tele3dworld) on October 26, 2009 at 6:38pm

Dr. Gufran

PHP Versus Dot Net

PHP Versus Dot Net
By Nitin Tripathi

One of the most confusing decisions that IT policy makers of companies come across is which way to go .NET or PHP. Both have their merits and limitations. Deciding one is entirely dependant upon your budget, technical skills, requirements and your overall corporate methodology.

PHP is the most popular open source programming language used to build web-sites that rely upon dynamic content. PHP is free and so are almost all of its supporting tools, platforms,… Continue

Posted by Dr. Gufran on July 22, 2009 at 6:06am

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