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Forward to Tele3DWorld Immersion.
As prices of computing hardware falls and software standardization and reusability becomes common place, like the computers of yesterday, the tele-immersive systems of today will also become available to the general public. Along with this is expected to become a powerful drive into tele-immersive application development in all applicable areas. There also exists the possibility for future application of tele-immersion in some new areas like Music Synthesis, Psychotherapy, Mass Communications, Social care, and Politics, etc.

Ubiquitous computing is a technology that emphasizes seamless integration of Computers into Human Lives. Using technologies like smart spaces, Miniaturization, etc., it aims at pushing computers into the background so much so that while using them at all points of time, the user will still be unconscious of their presence. True Tele-Immersion will allow users to forget terminals and PCs and focus on their work without thinking of the background jobs. Hence from one point of view tele-immersion is also a step towards the true ubiquitous computing vision.

In the end it can be said that although tele-immersion has come a long way from the inception of the concept in the 1990’s, it is still a fledgling field with a huge scope for further research and development. A lot of exciting new possibilities and vistas are opening up as both our hardware and software technology races ahead. The CAVEUT project which boasts of an active participating population has a commercial value projected to spiral up into the billions of Dollars is a standing testament to the potential of Tele-immersion technology and its immense power to satisfy the growing demand.


See http://mellanium.com
and SKYPE joe on http://skype:joe133952 for a demonstration.

Ken Rigby © Copyright 2008, Tele3DWorld and MellaniuM Design

All Rights Reserved.
http://www.youtube.com/watch?v=c8wD2nZdGQQ

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Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

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see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted by Ken Rigby (MellaniuM, Tele3dworld) on October 26, 2009 at 6:38pm

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