3DWeb

Join the Wider Debate

Thursday, January 17, 2008



MellaniuM: When Reality Feels Like a Serious Game


Serious Games on the verge of becoming valuable work tools


Sources: Overman's Blog - The Latest From MellaniuM

ReadWriteWeb - Virtual Worlds Poised to Become Valuable Work Tools

Wired Magazine - When Reality Feels Like Playing a Game, a New Era Has Begun

Forrester Report - Getting Real Work Done In Virtual Worlds
The revelation that games could be serious has now become conventional
wisdom: "we've gone from games representing life to becoming life".


Of course, the basics of gameplay — competing against opponents, setting records, winning prizes — are as old as human civilization. But the gaming mindset has now become pervasive. We use game models to motivate ourselves, to answer questions, to find creative solutions.

And the gaming mentality continues right into the real world.

Forrester has released a new report into the use of virtual worlds in the workplace. The report makes the big claim that "within five years, the 3-D Internet will be as important for work as the Web is today".

But before we get too carried away, the report also notes that right now virtual worlds are not user friendly to the enterprise crowd - "you’ve practically got to be a gamer to use most of these tools", Forrester notes.

The report, entitled 'Getting Real Work Done In Virtual Worlds', states that Virtual worlds like Second Life, There.com, and "more business-focused offerings" are on the verge of becoming valuable work tools.

Forrester cites investments in this area by big organizations like BP, IBM, Intel, and the US Army. The use cases include:
"Information and knowledge management professionals should begin to investigate and
experiment with virtual worlds. Use them to try to replicate the experience of working physically alongside others; allow people to work with and share digital 3-D models of physical or theoretical objects; and make remote training and counseling more realistic by incorporating nonverbal communication into same-time, different-place interactions."

The report goes into great depth on this trend, but the best way to illustrate it is to see what some forward-looking organizations are doing.

On the front of real world/virtual world integration is MellaniuM which is focused on very high-resolution virtual environments for business, educational and metaversal types of applications (please find my prior post MellaniuM: Serious Games Widening Your Horizons By Simulating The W... ).

There are many things to be excited about with this technology, but one of the most significant breakthroughs is with regard to the quality of 3d models.

MellaniuM’s modification of the game environment allows the introduction of Autocad-quality (very high detail) 3d models into the UT2004 engine, while still keeping performance speeds / client machine specs very reasonable (i.e. close to the specs already required to run that game).

Another thing to be excited about MellaniuM's technology, as opposed to Forrester's statement that set-up and actually using Virtual World software is difficult, is that MellaniuM envisions a future where models can be easily downloaded and imported.

As a result, the downside for some users interested in content creation who see virtual worlds as too complex, has become the upside for building up MellaniuM's business model.

Technorati Tags:


rated 5.0 by 3 people [?]

0 Comments:

Share 

Comment

You need to be a member of 3DWeb to add comments!

Join this Ning Network

Blog Posts

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted by Ken Rigby (MellaniuM, Tele3dworld) on October 26, 2009 at 6:38pm

© 2009   Created by martine parry on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service