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A New Age of Machinima Has Begun The cinematic design using machinima in UT3 makes cinema so compelling and crosses it with the interactivity of Virtual Real Worlds with unprecedented success. This marks the death of Linear storytelling; interactivity makes linear storytelling feel quaint by comparison.

People interested in machinima know what this means. Unreal 3D engine is a pillar in the history of machinima for the unreal engine it's built upon and its modding capabilities. Right from the days of Doom, and Quake, Unreal Tournament was there with its own set of community based Machinima tools.

With the release of UT 2003/2004 a new generation of machinima came with it. And now with Unreal Tournament 3 for the PC, built with the Unreal 3 engine, the next generation of tools for hardcore machinima making has arrived.

We know this because we built on top of the Unreal 3 engine, which is why a large portion of the cinematic design team are now utilizing the amazing functions.

Kismet, Matinee, FaceFX, Speedtree, everything you need. All the base tools and technology is there.

The Virtual Real Worlds being released with these tools brings amazing power to the hands of machinima makers. Yes, you will have a learning curve to overcome. Yes, there will be a lot of technology to digest. And yes, there is lots of tutorials and documentation right now out there to help you through. But master this engine and tools, and the medium is yours.

Get on the on the crest of the next generation of Machinima.

See http://mellanium.com for detailed information and supporting articles for additional anecdotes.

Skype id joe133952 for live demonstration.

Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.

All Rights Reserved. 2008

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Ken Rigby (MellaniuM, Tele3dworld)

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http://mellanium.co.uk/application-areas.php

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