"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue
There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue
Experience a truly virtual 3D on-line shopping experience. Ask your friends to join you, and together explore and learn about displayed products. It is similar to shopping in a retail store except you are on-line and in control of your real time interactive shopping experience.
* Create your own personal avatar
* Browse and interact with our virtual products
* Walk around and share your experience with customers from around the globe
* Get support from one of our virtual avatar product speciali… Continue
MellaniuM has secured agreement with NORTEL to create content for their Web.alive virtual world platform.
Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world… Continue
MellaniuM and the CAVEUT tele-immersion project
Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible.
CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan… Continue
Forward to Tele3DWorld Immersion.
As prices of computing hardware falls and software standardization and reusability becomes common place, like the computers of yesterday, the tele-immersive systems of today will also become available to the general public. Along with this is expected to become a powerful drive into tele-immersive application development in all applicable areas. There also exists the possibility for future application of tele-immersion in some new areas like Music Synthesis, Psy… Continue
What is the definition of New Media.
Surely Web2.0 is now old media.
The new media will be immersive 3D environments; using the technology developed by the CGI, gaming, and film industries will be the future media.
We need to start preparing for this rather than the 2D text, images and flashy flashy web sites with no content; just a front office metaphor.
I believe we should start planning now for the future revolution; we are at the beginning of a wave of change that will completely change… Continue
Until now, you could visit Rome and “do as the Romans do”, with Relive Rome™ you will also be able to “do what the Romans did and experience in a virtual environment what Romans experienced in 200AD”.
What was it really like to live in the ancient Rome; Caput Mundi was the center of the world, with its mad emperors, brutal entertainment and its seductive lifestyles?
Through Relive Rome™, it is expected that 10 million people a year worldwide will experience the city’s past, tele-immersed in th… Continue
Titanic Virtually Unreal
I’ve just been given a demo of a Virtual Space by Joe Rigby of Mellanium Studios, where they’ve created a live scale replica of the Titanic using the Unreal 2 engine and roughly 850,000 polygons. It’s quite impressive. Check it out, more info after the Video.
Mellanium looks to be creating Serious games, and focused on education based games, and their work seems to be really good. They claim to be able to put roughl… Continue
MellaniuM to create Virtual Real Worlds for Autistic Research.
Virtual Real Worlds are to be used to simulate new 3D environments for people in the autistic spectrum. For people with autism, VRWs are way of setting up realistic social situations that might be encountered in their everyday lives. For people who have social, emotional, communicational problems VRWs can enable them to familiarise with a simulated situational environment before actually experiencing in real life.
MellaniuM design… Continue
MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller.
Any computer user will tell you just how important it is to use a good controller while experiencing Virtual Real Worlds. While keyboards or two-button mice are sufficient for environments that contain minimal control options, the advent of first-person perspective environments has forced users to look for user friendly options. The 5 Axis controller is the solution to all such problems.
Initially it doesn't look very different f… Continue
Architecture, in the main, is a collaborative process where engaged
people need to share principles, concepts, impressions, designs and
commitment. Architects have toiled relentlessly to render their vision
to meld form and function but drawings, models and blueprints are poor
substitutes for a real sense of "being there". Do you think they have
ever dreamt that they could project themselves and their clients,
builders, developers and inspirational colleagues into a replica of a
“virtually perfe… Continue
"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue
There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue
One of the most confusing decisions that IT policy makers of companies come across is which way to go .NET or PHP. Both have their merits and limitations. Deciding one is entirely dependant upon your budget, technical skills, requirements and your overall corporate methodology.
PHP is the most popular open source programming language used to build web-sites that rely upon dynamic content. PHP is free and so are almost all of its supporting tools, platforms,… Continue