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Ricart Prats
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Ricart Prats and ...................................................... iSLaplanet.com

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Profile Information

What is your key interest in this 3D Web Community?
catch-up with other entrepreneurs
About Me:
Developer
Website:
http://www.islaplanet.com

Introduction to Ricart Prats and iSLa Planet

Ricart Prats is the founder and managing director of iSLa Planet, a Second Life Project Management, Training and Development Firm.

"We help our clients understand how a Second Life presence can help them achieve their strategy and business goals. We staff and manage all aspects and phases of our clients projects in SL, including building, scripting, avatar design and animation."

"We also offer a variety of on-site training courses ranging from an Introduction for Second Life Beginners to Advanced LSL Scripting and Building in Second Life."

Visit our web site at www.iSLaplanet.com - A Second Life Training, Project Management and Development Firm.

Second Life is a 3D Online environment where corporations and non-profits can interact with their clients, partners and customers in new and engaging ways. More information on Second Life at www.secondlife.com


Specialties:
Second Life Development, Technical Staffing, Project Management, Engineering Management, Project Requirements Definition, Software Development Best Practices, Quality Assurance, Training, Coaching, Mentoring.

I created a nework for professional (or at least serious) SL builders, animators, LSL programmers (a.k.a. scripters), avatar designers and SL content producers in general. If you are interested send me a message.
Or join at slbuilders.ning.com



I am very interested in integrating Web 2.0, E-learning and Advertising applications with Second Life. Please let me know your thoughts and ideas on this topic.
 
 

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martine parry martine parry created this Ning Network.

Blog Posts

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted by Ken Rigby (MellaniuM, Tele3dworld) on October 26, 2009 at 6:38pm

 

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