Ken Rigby (MellaniuM, Tele3dworld) has not received any gifts yet
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Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am
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Filed under: Animation, Machinima — overman @ 11:07 am
Joe Rigby of Mellanium (previously talked about here) gave me a guided tour of their product recently. There are many things to be excited about with this technology, but one of the most significant breakthroughs is with regard to the quality of 3d models. Since its inception, real-time 3d rendering’s trade-off has been low poly models - a necessary evil which is ever so slowly becoming less of an issue. (See Mass Effect, UT3). Finding ways around this limitation has been a bit of a holy grail for machinima in some circles.
Mellanium’s modification of the game environment allows the introduction of Autocad-quality (very high detail) 3d models into the UT2004 engine, while still keeping performance speeds / client machine specs very reasonable (i.e. close to the specs already required to run that game).
During the walkthrough, I got to see highly detailed player models, exquisite Autocad props, and all within the kind of large open environments Unreal has always been so good at rendering; I noticed no lag. The video below shows the kind of detail I’m talking about. If they can do this in UT2004… imagine what they’ll be able to do in UT3 if they port their tools over there?
My Zimbio
3D virtual real worlds (VRWs) are virtual spaces where multiple users can reside and communicate with each other in an online 3D environment. Virtual real worlds ( from Tele3DWorld) are focused on hundreds and even thousands of simultaneously occurring processes that are not obligatorily interconnected. Sounds, animations, hi-resolution textures and hi-poly meshes produce a realistic atmosphere or environment that resembles realistically the real world in great detail.
In order to join the 3D virtual real world community it is necessary to select a 3D avatar who will represent the persons persona in the 3D environment. After that the avatar can move around the 3D world with 6 DOF communicating with other users through personal messages and VoIP. Users may choose different roles provided by a particular virtual real world. For instance, the leading a group in a treasure hunt around the virtual world by teleporting to the various locations (VRW to VRW) through cyberspace.
3D virtual real worlds provide a unique opportunity for people to demonstrate their abilities, to share their experience, knowledge and emotions with other people in a 3D environment recreating specific conditions (either real-life, proposed, or imaginary). 3D virtual real worlds facilitate global interaction between people by providing the space for multi-user scientific conferences, business/design meetings, online trade, shows, workshops, social networks, and other events.
Virtual real worlds serve different purposes, such as entertainment, education, design, maintenance, communication, commerce, etc. They have the ability recreate various environments ranging from virtual shops, offices, and hotels to fantasy worlds created by the human imagination. The applications of virtual real worlds are numerous virtual offices, online classrooms, virtual factories, virtual museums/art galleries, etc. The majority of currently existing virtual worlds are still focused on the gaming and entertainment sector. However they will start switching to various business initiatives to establish a VRW web (teleporting from a 3D VRW to a 3D VRW via cyberspace; rather than from 2D web page to 2D web page).
Advantages:
* Amazing and realistic user experience;
* Worldwide communication and implementation;
* Possibility to create or recreate any desired 3D environment;
* Simultaneous multi-user collaboration for separate groups;
* Simultaneously running processes and actions that affect the virtual real world but will not affect other system users.
Features:
* realistic true perspective 3D environment (first person);
* support of interactive 3D avatars and AI bots;
* communication by speech and text to speech;
* Hi-definition textures and artefacts;
* expandable system architecture (which allows adding new levels and modules);
* integration with other software and platforms.
Greater understanding of the real world will enable a higher truth to be established.
See http://mellanium.com/ for detailed information and supporting articles for additional anecdotes. Skype: id joe133952 for live demonstration.
Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.
All Rights Reserved.
About the Author
As senior ludologist at tele3dworld ken researches the 3D to 3D paradigm to improve general awareness/thought and a higher level of consciousness to establish a greater truth to the real world.
http://tele3dworld.com