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Ken Rigby (MellaniuM, Tele3dworld)
  • 53, Male
  • Preston
  • United Kingdom
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<b>3D Tele-immersive Internet.</b>

3D Tele-immersive Internet. The 3D Tele- Immersive Internet is the term used to describe an evolving technology category. What we once called virtual worlds as a catch-all category now only de...

3D Tele-immersive projection is coming.

The 3D Tele-immersive projection-based internet is evolving very fast. About 14 years ago the World Wide Web started and now it is the biggest information network world wide. In 2003 new technologies ...

Mellanium and the CaveUT tele-immersion Project.

MellaniuM and the CAVEUT tele-immersion project Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-...

Forward to Tele3DWorld Immersion.

Forward to Tele3DWorld Immersion. As prices of computing hardware falls and software standardization and re-usability becomes common place; like the computers of yesterday, the tele-immersive systems...

Relive Rome: Walk in the footsteps of Marcus Vitruvius

Until now, you could visit Rome and do as the Romans do, with Relive Rome you will also be able to do what the Romans did and experience in a virtual environment what Romans experienced in 200AD. W...

Lag and Latency Reduction (LLR) Technology increases Number of Users in MMOVRWs.

Lag and Latency Reduction (LLR) Technology increases Number of Users in MMOVRWs. Lag and Latency Reduction (LLR) Technology has two modes of operation: LLR Game Mode and LLR App Mode. LLR Game...

MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller.

MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller. Any computer user will tell you just how important it is to use a good controller while experiencing Virtual Real Worlds. While keyboa...

From Arkwright to InterVerzaL�.

From Arkwright to InterVerzaL™. Richard Arkwright invented the first automaton i.e., a machine that replaced the human intervention in the manufacturing process; this rendered the human to a machine ...

What MellaniuM and MMO Virtual Real Worlds can do for you.

MMO Virtual Real Worlds (VRWs) are a breakthrough technology that will forever reshape learning, entertainment, and business. After all, we don't want to find ourselves in the position of the chairma...

A New Age of Machinima Has Begun

A New Age of Machinima Has Begun. The cinematic design using Machinima in UT3 makes cinema so compelling and crosses it with the interactivity of Virtual Real Worlds with unprecedented success. Thi...

Virtual Real World Physics.

Physics in a Virtual World is all about how objects move and react. It's not just how things look, but how they behave and interact. In many of today's Virtual World environments, objects just don't s...

The Times they are A'Changin'.

The Tectonic media plates are starting to shift and change the media landscape; the majority people have gotten bored with video, TV, and Radio. They are demanding interactivity provided by the inter...

What MellaniuM and Virtual Real Worlds can do for you.

What MellaniuM and Virtual Real Worlds can do for you. Virtual Real Worlds (VRWs) are breakthrough technology that will forever reshape the landscape of education, knowledge, entertainment, ...

Is Change Overdue?.

Is Change Overdue?. The biggest change to human activity and order is on the horizon. Just because there is a hiatus on change, or that it has been swept out to sea doesn't mean the Wave o...

The VRW TV Server.

The VRW TV is a server designed to allow large numbers of people to watch ongoing activities within a Virtual Real World (VRW) without the VRW server having to server viewers as well as host t...

Why you cannot demonstrate a Virtual Real World.

Why you cannot demonstrate a Virtual Real World. Many enthusiastic users of virtual real worlds (VRWs) are often disappointed after attempting to demonstrate or explain this new medium...

Serious Games and Virtual Real Worlds.

Serious Games and Virtual Real Worlds. The development of serious games and/or advanced learning technologies gives MellaniuM Design and Tele3DWorld access to a complete, best-in-class develop...

Interactive: The Way forward for Virtual Reality

Interactive: The Way forward for Virtual Reality. When the creators of edutainment get caught on the benefits and endless possibilities for Virtual Real Worlds. Keeping the thrill of vir...

Virtual Real Worlds for Estate Agencies and Realty.

Virtual Real Worlds for Estate Agencies and Realty. Tele3DWorld and MellaniuM Design have the ability to create realistic real time virtual 3D environments for advertising and selling propert...
 

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Latest Activity

December 16
If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial aud…
November 27
"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over…
November 22
November 13
November 12
There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popula…
November 9
November 3
October 31

Profile Information

What is your key interest in this 3D Web Community?
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About Me:
Developer, Researcher
Website:
http://mellanium.com

Ken Rigby (MellaniuM, Tele3dworld)'s Photos

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Ken Rigby (MellaniuM, Tele3dworld)'s Blog

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted on November 27, 2009 at 9:45am —

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted on November 22, 2009 at 10:02am —

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted on November 9, 2009 at 11:25am —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted on October 26, 2009 at 6:38pm —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Apartments



Find more videos like this on Serious Games - The Serious Games Networking Portal


A sneak preview of the MellaniuM Apartments soon to be released on web,alive virtual world platform.

MellaniuM Continue

Posted on February 18, 2009 at 8:13pm —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM and the eLounge Experience.

Experience a truly virtual 3D on-line shopping experience. Ask your friends to join you, and together explore and learn about displayed products. It is similar to shopping in a retail store except you are on-line and in control of your real time interactive shopping experience.

* Create your own personal avatar
* Browse and interact with our virtual products
* Walk around and share your experience with customers from around the globe
* Get support from one of our virtual avatar product speciali… Continue

Posted on February 16, 2009 at 11:51am —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM to create content for Web.alive

MellaniuM has secured agreement with NORTEL to create content for their Web.alive virtual world platform.

Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world… Continue

Posted on February 15, 2009 at 3:03pm —

Ken Rigby (MellaniuM, Tele3dworld)

MELLANIUM Cottage




MELLANIUM

Posted on February 11, 2009 at 9:50pm —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM and the CaveUT Project.

MellaniuM and the CAVEUT tele-immersion project

Mellanium has started to port its 3D environment Virtual Real World products into the CAVEUT . CAVEUT is an open source freeware project to make tele-immersive projection-based virtual reality affordable and accessible.
CAVEUT is available in various versions from simple home made to advanced real-time spatial tracking and stereo graphic imaging. By employing a commercially available 3D engine (UE2-3) richly detailed graphics, high-speed performan… Continue

Posted on July 8, 2008 at 12:48pm —

Ken Rigby (MellaniuM, Tele3dworld)

Second Life vs UT2004

Second Life vs UT2004

Posted on July 6, 2008 at 1:04pm —

Ken Rigby (MellaniuM, Tele3dworld)

Forward to Tele3DWorld Immersion.

Forward to Tele3DWorld Immersion.
As prices of computing hardware falls and software standardization and reusability becomes common place, like the computers of yesterday, the tele-immersive systems of today will also become available to the general public. Along with this is expected to become a powerful drive into tele-immersive application development in all applicable areas. There also exists the possibility for future application of tele-immersion in some new areas like Music Synthesis, Psy… Continue

Posted on July 6, 2008 at 1:25am —

Ken Rigby (MellaniuM, Tele3dworld)

New Media: are the Virtual Real Worlds the New Media?

What is the definition of New Media.

Surely Web2.0 is now old media.

The new media will be immersive 3D environments; using the technology developed by the CGI, gaming, and film industries will be the future media.

We need to start preparing for this rather than the 2D text, images and flashy flashy web sites with no content; just a front office metaphor.

I believe we should start planning now for the future revolution; we are at the beginning of a wave of change that will completely change… Continue

Posted on June 26, 2008 at 9:34am —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Presentation to TSB; 10th June 2008


SlideShare | View |

Continue

Posted on June 14, 2008 at 12:04am —

Ken Rigby (MellaniuM, Tele3dworld)

The Future of Education.


SlideShare | View |

Continue

Posted on June 13, 2008 at 12:21pm —

Ken Rigby (MellaniuM, Tele3dworld)

Relive Rome™: Walk in the footsteps of Marcus Vitruvius.

Until now, you could visit Rome and “do as the Romans do”, with Relive Rome™ you will also be able to “do what the Romans did and experience in a virtual environment what Romans experienced in 200AD”.

What was it really like to live in the ancient Rome; Caput Mundi was the center of the world, with its mad emperors, brutal entertainment and its seductive lifestyles?

Through Relive Rome™, it is expected that 10 million people a year worldwide will experience the city’s past, tele-immersed in th… Continue

Posted on June 5, 2008 at 10:00pm —

Ken Rigby (MellaniuM, Tele3dworld)

Titanic Virtually Unreal

Titanic Virtually Unreal

I’ve just been given a demo of a Virtual Space by Joe Rigby of Mellanium Studios, where they’ve created a live scale replica of the Titanic using the Unreal 2 engine and roughly 850,000 polygons. It’s quite impressive. Check it out, more info after the Video.



Mellanium looks to be creating Serious games, and focused on education based games, and their work seems to be really good. They claim to be able to put roughl… Continue

Posted on April 10, 2008 at 2:18pm —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM to create Virtual Real Worlds for Autistic Research.

MellaniuM to create Virtual Real Worlds for Autistic Research.

Virtual Real Worlds are to be used to simulate new 3D environments for people in the autistic spectrum. For people with autism, VRWs are way of setting up realistic social situations that might be encountered in their everyday lives. For people who have social, emotional, communicational problems VRWs can enable them to familiarise with a simulated situational environment before actually experiencing in real life.

MellaniuM design… Continue

Posted on April 4, 2008 at 11:21pm —

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller.

MellaniuM to conduct feasibility on 5 Axis Hand-Held Controller.

Any computer user will tell you just how important it is to use a good controller while experiencing Virtual Real Worlds. While keyboards or two-button mice are sufficient for environments that contain minimal control options, the advent of first-person perspective environments has forced users to look for user friendly options. The 5 Axis controller is the solution to all such problems.

Initially it doesn't look very different f… Continue

Posted on March 2, 2008 at 11:03am —

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At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
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At 6:48pm on December 15, 2007, Ken Rigby (MellaniuM, Tele3dworld) said…
The Latest from Mellanium
Filed under: Animation, Machinima — overman @ 11:07 am

Joe Rigby of Mellanium (previously talked about here) gave me a guided tour of their product recently. There are many things to be excited about with this technology, but one of the most significant breakthroughs is with regard to the quality of 3d models. Since its inception, real-time 3d rendering’s trade-off has been low poly models - a necessary evil which is ever so slowly becoming less of an issue. (See Mass Effect, UT3). Finding ways around this limitation has been a bit of a holy grail for machinima in some circles.

Mellanium’s modification of the game environment allows the introduction of Autocad-quality (very high detail) 3d models into the UT2004 engine, while still keeping performance speeds / client machine specs very reasonable (i.e. close to the specs already required to run that game).

During the walkthrough, I got to see highly detailed player models, exquisite Autocad props, and all within the kind of large open environments Unreal has always been so good at rendering; I noticed no lag. The video below shows the kind of detail I’m talking about. If they can do this in UT2004… imagine what they’ll be able to do in UT3 if they port their tools over there?

My Zimbio
At 10:16pm on November 5, 2007, Ken Rigby (MellaniuM, Tele3dworld) said…
Virtual Real Worlds - Uses and Purpose.

3D virtual real worlds (VRWs) are virtual spaces where multiple users can reside and communicate with each other in an online 3D environment. Virtual real worlds ( from Tele3DWorld) are focused on hundreds and even thousands of simultaneously occurring processes that are not obligatorily interconnected. Sounds, animations, hi-resolution textures and hi-poly meshes produce a realistic atmosphere or environment that resembles realistically the real world in great detail.

In order to join the 3D virtual real world community it is necessary to select a 3D avatar who will represent the persons persona in the 3D environment. After that the avatar can move around the 3D world with 6 DOF communicating with other users through personal messages and VoIP. Users may choose different roles provided by a particular virtual real world. For instance, the leading a group in a treasure hunt around the virtual world by teleporting to the various locations (VRW to VRW) through cyberspace.

3D virtual real worlds provide a unique opportunity for people to demonstrate their abilities, to share their experience, knowledge and emotions with other people in a 3D environment recreating specific conditions (either real-life, proposed, or imaginary). 3D virtual real worlds facilitate global interaction between people by providing the space for multi-user scientific conferences, business/design meetings, online trade, shows, workshops, social networks, and other events.

Virtual real worlds serve different purposes, such as entertainment, education, design, maintenance, communication, commerce, etc. They have the ability recreate various environments ranging from virtual shops, offices, and hotels to fantasy worlds created by the human imagination. The applications of virtual real worlds are numerous virtual offices, online classrooms, virtual factories, virtual museums/art galleries, etc. The majority of currently existing virtual worlds are still focused on the gaming and entertainment sector. However they will start switching to various business initiatives to establish a VRW web (teleporting from a 3D VRW to a 3D VRW via cyberspace; rather than from 2D web page to 2D web page).

Advantages:

* Amazing and realistic user experience;

* Worldwide communication and implementation;

* Possibility to create or recreate any desired 3D environment;

* Simultaneous multi-user collaboration for separate groups;

* Simultaneously running processes and actions that affect the virtual real world but will not affect other system users.

Features:

* realistic true perspective 3D environment (first person);

* support of interactive 3D avatars and AI bots;

* communication by speech and text to speech;

* Hi-definition textures and artefacts;

* expandable system architecture (which allows adding new levels and modules);

* integration with other software and platforms.

Greater understanding of the real world will enable a higher truth to be established.

See http://mellanium.com/ for detailed information and supporting articles for additional anecdotes. Skype: id joe133952 for live demonstration.

Copyright © Ken Rigby for Tele3DWorld and MellaniuM Design.

All Rights Reserved.
About the Author

As senior ludologist at tele3dworld ken researches the 3D to 3D paradigm to improve general awareness/thought and a higher level of consciousness to establish a greater truth to the real world.

http://tele3dworld.com
 
 

Blog Posts

Glenn Gunhouse

Switching to Unity3D

Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net/unityworlds/romanhouse.htm and the Virtual Byzantine Church at http://www.medievalist.net/unityworlds/crossinoctagContinue

Posted by Glenn Gunhouse on December 11, 2009 at 5:42pm

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

 

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