3DWeb

Join the Wider Debate

Johanne Meylers
  • Female
  • n/a
  • France
Share 
  • Blog Posts (1)
  • Discussions
  • Groups
  • Photos
  • Photo Albums
  • Videos
 

Johanne Meylers's Page

Latest Activity

Johanne Meylers added a blog post
For more information visit my penis enlargement news, articles and reviews site. Natural enlargement is a dream come true for many, many people. Who wouldn't want to "make themselves bigger" without the risks of side effects or a prescription. There…
February 16
Johanne Meylers is now a member of 3DWeb
February 16

Comment Wall (1 comment)

You need to be a member of 3DWeb to add comments!

Join this Ning Network

At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
I just made $616 this week working from home for google. I cant believe how easy this is. Im recommending this to everyone, check out this guys google blog makemoneywith-google.com

Profile Information

What is your key interest in this 3D Web Community?
doing research
About Me:
Developer
Website:
http://n/a

Johanne Meylers's Blog

Johanne Meylers

penis enlargement

For more information visit my penis enlargement news, articles and reviews site.


Natural enlargement is a dream come true for many, many people. Who wouldn't want to "make themselves bigger" without the risks of side effects or a prescription. There currently are no pharmaceutical alternatives to natural enlargement

Continue

Posted on February 16, 2009 at 5:16pm —

 
 

Blog Posts

Glenn Gunhouse

Switching to Unity3D

Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net/unityworlds/romanhouse.htm and the Virtual Byzantine Church at http://www.medievalist.net/unityworlds/crossinoctagContinue

Posted by Glenn Gunhouse on December 11, 2009 at 5:42pm

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

 

© 2009   Created by martine parry on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service