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FUTURE-MAKING SERIOUS GAMES

Serious Gaming In Hyper Realistic Environments

MellaniuM and Serious Games beyond reality



Via: MellaniuM MellaniuM’s Furnace Virtual Real World Goes Web.Alive

I had previously blogged about MellaniuM’s 3D Simulations in the Virtual Real World (VRW).

Virtual Real Worlds can be created to provide realistic 3D simulations for education, work, and entertainment. Virtual Real Worlds shall be rich in content and accuracy (texture, ambiance, models, etc.) containing real 3D simulations as an ideal environment for collaboration and fast learning.

The flexibility of the Virtual Real World system stems from the initial design decision to separate style from content; this allows a standard design to be used as the basis for many Virtual Real World scenarios.

Many will remember the fly-through of a furnace that MellaniuM created a couple of years ago.

MellaniuM has now generated a completely interactive furnace environment as a test bed to showcase its hyper realistic environments.

Now, with the addition of avatars and using Nortel’s web.alive, we can truly explore the structure of this most complicated machinery “hands-on”. We can even do things we couldn’t do in real life, like hop into the furnace to see how everything works.

Trying to devise some implications, e.g. for engineers, this could be a breakthrough: assembling one of these things is no easy task, so being able to really work through it in 3D makes their job much easier and clears up a lot of misunderstanding.

PREVIOUS POSTS:

MellaniuM On The Verge Of 3D Convergence
MellaniuM: When Reality Feels Like a Serious Game
MellaniuM: Serious Games Widening Your Horizons By Simulating The WorldSerious Gaming With World’s Heritage


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Serious Games As Mobile ARG for Kids

Serious Games creating a magical adventure



Via: The Hidden Park

Children think it’s a magical adventure. Parents think it’s a perfect afternoon in the park. We think that’s innovation!


Bulpadok is an Australian studio who has just created a mobile ARG for kids: The Hidden Park.

The Hidden Park is an adventure for parents and kids that can be played in public parks, where kids follow a GPS enabled map, answer phone calls, and collect evidence of magical creatures. Currently it's only available in specific parks (New York, Boston, Toronto, London, Munich, Tokyo, Hong Kong, Sydney, and Melbourne). A version where parents can add their own parks will be available from next month.

The Hidden Park is also a whole new form of outdoor gaming on your mobile phone, currently available for iPhone users on Apple’s App Store (click here to download). The game uses all the iPhone’s built-in features to allow kids to interact with the park in ways that were previously impossible. It’s an amazing and engaging experience that promotes imagination, fitness and problem solving.

How it Works

The application uses the iPhone features to lead children into a fantasy world of trolls, fairies and tree genies - right in their local park.

First, download the app from Apple’s App Store. The adventure unfolds from there…

The children navigate their way through the park by following a map that lets them know where the magical creatures live. Of course, Trutton’s map is magical – as they move past landmarks in the park the map tells them where to go next.

The children must solve puzzles and riddles on their way to the next destination. Clues to the answers can be found on the signposts in the park.

Following Trutton’s directions, the children take photos of various landmarks. As if by magic, Trutton’s fantastical friends appear in the photos – sometimes right next to the children!

The photos are stored in a gallery, so at the end of the day the children have an album of their adventure. It’s an amazing adventure, an amazing app, and the world just got that little bit more magic…

Maximizing the capabilities of the iPhone, The Hidden Park uses all its in-built features, pushing it to the limit to deliver a valuable user experience.

Assisted Global Positioning System (A-GPS)


By using the iPhone’s speedy A-GPS feature, The Hidden Park is able to accurately pinpoint each player’s movements within the park and plot this against the interactive map that forms the heart of the game. Through Location Based Services (LBS) technology, the game triggers particular animations and tasks as the user reaches key waypoints along their journey.

Digital Camera

The inbuilt digital camera plays a key role in The Hidden Park by allowing the player to document their journey in a highly interactive fashion – refer to Screen Grabs section. Powered by 2.0 megapixels of resolution, the inbuilt camera is more than sufficient for producing sharp photographic results at print quality.

Accelerometer



The Accelerometer is an inbuilt feature that allows the iPhone’s display to respond accordingly to any physical motion of the handset. In the case of The Hidden Park, this feature has been used interactively for when photos are taken of the player during the game - refer to Screen Grabs section. After a photo is taken, you shake the iPhone to activate the Accelerometer, which scatters the mystical characters over the top of the image. The phone can be shaken numerous times to randomly scatter the characters, until the player is happy with the configuration.

Alternate Reality Gaming (ARGs)

Alternate Reality Gaming is taking the gaming experience to an entirely new level. Players are required to interact with the real world around them instead of a simulated digital playing arena. The Hidden Park has taken the emerging genre of Alternative Reality Gaming and brought it to mainstream family entertainment. As the real world forms the platform for the game, any number of multimedia vehicles can be used - phones, email, Internet etc. – to drive the user experience. For the creators of The Hidden Park, the iPhone provided a perfect vehicle for ARGs. The Hidden Park is one of the first iPhone games to capitalize on this opportunity.

Geocaching


Geocaching is a type of treasure-hunt in which the participants use GPS receivers or other navigational techniques to hide and seek containers (called ‘geocaches’ or ‘caches’). Since May 2000 a small group of enthusiasts has grown into a sprawling community supporting over 823,000 geocaches placed in over 100 countries on all seven continents, including Antarctica.

About Bulpadok

Bulpadok is a mobile content studio founded by James Kane in November, 2008. The studio has just released its first iPhone App,
The Hidden Park. The app sits somewhere between geocaching and ARGs.


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doing research
About Me:
Developer, Researcher, User of 3D Web Content
Website:
http://elianealhadeff.blogspot.com/

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At 10:06pm on March 30, 2008, Eliane Alhadeff said…
Hello again Martine, long time "no see".
Thanks for asking. My immense pleasure to spread the word, following my Nov 2007 post "Apply Group: Serious Games Events Being Assembled For 2008". By the way, if there is anything unique and not yet disclosed about the event, please let me know. It could eventually work as a teaser.

As Google Search has been experiencing indexing problems for the last 24 hours or so (only 3 posts on Serious Games have been crawled, whilst the daily average is about 20/30) I shall wait a little while in order to get more visibility (but won't wait too long as I understand you have a deadline tomorrow for "super early birds").

There are a few quotes I'm passionate about, the most recent being "If you want to change the future, play it first", but since I'm not aware of the report objective, I would be grateful if you could tell me a little bit more about it.

With regards to the possibility of attending the conference, I would love to. Unfortunately, this year I'm already engaged in a few events in US, including G4H. Next year, I shall prioritise UK as I do owe a visit to Caspian Learning, Red Knights and, of course, Apply SG Conference.

Please feel free to address me directly via yahoo email (you may find it at my Blog profile).

Warmly, E.
At 8:26pm on March 30, 2008, martine parry said…
Long time since we spoke - can I ask that you spreda the word about the 3D Web Convention that I'm producing in London 9-10th July. www.3dwebconvention.com - you'll see a number of events taking place within it. I'd also love a quote from you for the report that I can use. Maybe you'd like to come over for the convention?
M
At 3:27pm on December 4, 2007, martine parry said…
Hi - Isaw your slideshow on serious games. Thanks for mentioning the data from the report we authored. I am up-dating this and extending it into other areas. What are the key areas and data that people need do you think?
Martine
 
 

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MellaniuM and the eLounge Experience.

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MellaniuM to create content for Web.alive

MellaniuM has secured agreement with NORTEL to create content for their Web.alive virtual world platform.

Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world… Continue

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