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martine parry
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Started Nov. 5, 2007

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At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
I just made $961 this week working from home for google. I cant believe how easy this is. Im recommending this to everyone, check out this guys google blog makemoneywith-google.com
At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
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At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
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At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
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At 3:05pm on September 6, 2009, www.makemoneywith-google.com said…
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At 4:32pm on December 4, 2007, Eliane Alhadeff said…
Hi Martine, many thanks for your sweet message.

Apply Group report has been most useful to me, specially when addressing Corporate prospects, who are often cautious when asked to play the "early adopter" mode. The report does a beautiful job when referring to robust trends in SG adoption for training and education.

The sort of data I believe will be most demanded in the upcoming years is, short, sweet and to the point, all about metrics. Value metrics that could demonstrate superior, sustainable, breakthrough results when compared to traditional approaches, for instance in the sphere of education (either academic or professional).

They could eventually help Corporations to overcome skepticism and start "listening" for Serious Games possibilities, as opposed to listening for the flaws of a "baby" segment.

Congrats for your superb "leading the way in Europe" work. I bet you are having a "playful time" (joke).

Keep in touch.

Warmly, E.

Profile Information

What is your key interest in this 3D Web Community?
catch-up with other entrepreneurs
About Me:
Researcher
Website:
http://www.applygroup.com

Martine parry's Blog

martine parry

Blogging on the Future of the 3D Web - More than virtual worlds .. what are the key enablers?

I have to tell you that after a marathon of web development yesterday and a start to the day of around 12 noon as a result of getting to bed at 6am I am feeling in need of TLC. As a result, this first post will not live up the usual rigour of good compelling English or must-read copy and for that I ask your forgiveness.

I always hope Blogs make you feel vitalised rather than like looking into somebody's 'life as a soap'. I know that this will deliver on that. Give me time.

So t… Continue

Posted on November 5, 2007 at 4:14pm — 4 Comments

 
 

Blog Posts

Glenn Gunhouse

Switching to Unity3D

Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net/unityworlds/romanhouse.htm and the Virtual Byzantine Church at http://www.medievalist.net/unityworlds/crossinoctagContinue

Posted by Glenn Gunhouse on December 11, 2009 at 5:42pm

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

 

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