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martine parry

3DWeb Academic & Research Jobs

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3DWeb Academic & Research Jobs

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Members: 4
Latest Activity: Dec. 5, 2007

Assistant Professorship at the Faculty for Computer Science at the Otto-von-Guericke-University Magdeburg a W1-Junior professur (roughly comparable to the rank of an assistant professor in the US) Virtual Enviroments (esp. Serious Games) is to be filled for up to six years (3+3 Rule), non-tenure-track. The position is in the Institute for Simulation and Graphics.
I thought I let you know about this job posting at my university. Maybe some of you are interested in applying or know someone who may be suited for the professorship. If so please let me know or contact the university directly. Follow the links below for details:
German: http://www.cs.unimagdeburg.de/data/FIN_/TextAusschreibung-JunProf.pdf
English: http://acagamics.de/wpcontent/uploads/2007/11/virtualenviroengl.pdf
Christian - Christian.Schlager@googlemail.com

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martine parry

There are good research opportunities in 3D Web

Started by martine parry Nov. 5, 2007.

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Blog Posts

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted by Ken Rigby (MellaniuM, Tele3dworld) on October 26, 2009 at 6:38pm

 

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