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Rich White

3D interactive environments on the classroom interactive whiteboard

Anyone else doing work with classroom interactive whiteboards?

Our project is called Edusim - http://edusim3d.com

A few demo videos are here:
http://www.youtube.com/watch?v=uVFsxev-2sk
http://www.youtube.com/watch?v=2LN5JRl8_sU

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I've started a "virtual science environment" project which I'm hoping will work well on whiteboards:

http://www.mintyscience.com

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Yep, we've been playing with Second Life on our Whiteboard a few times - using machinima to teach video production skills and also for design crits.

http://ddmcollective.blogspot.com/2007/12/using-second-life-with-wh...

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Its getting closer .  The Google 3D warehouse models are not contained in the TMesh object so editing them in-world is not possible yet ... but getting very close !

Below are screen shots of models I have imported into a Cobalt world using the Cobalt KMZ importer Aik-Siong and his team are working on.  I grabed these models from http://sketchup.google.com/3dwarehouse .. and soon anyone will be able to build virtual worlds leveraging the Google 3D warehouse -- http://sketchup.google.com/3dwarehouse

big_fish.png

dino_skull.png

duke_logo.png

windmill.png

spaceneedle.png

(Use of Google 3D warehouse content)
By submitting, posting or displaying Content through the Google 3D Warehouse, you grant Google and its end users a worldwide, royalty-free, non-exclusive, perpetual license to exercise the rights in the Content, as stated below:
* to reproduce the Content;
* to create and reproduce derivative works of the Content;
* to display publicly and distribute copies of the Content;
* to display publicly and distribute copies of derivative works of the content.

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Glenn Gunhouse

Switching to Unity3D

Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net/unityworlds/romanhouse.htm and the Virtual Byzantine Church at http://www.medievalist.net/unityworlds/crossinoctagContinue

Posted by Glenn Gunhouse on December 11, 2009 at 5:42pm

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

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