3DWeb

Join the Wider Debate

Hiperia3D - Jordi R Cardona

Hiperia3D - Jordi R Cardona's Discussions (3)

Discussions Started (3) Replies Latest Activity
Hiperia3D - Jordi R Cardona

Hiperia3D News Launches Machinima Group In Koinup

FOR IMMEDIATE RELEASE Hiperia3D News Launches Machinima Group In Koinup April 16, 2008 - Hiperia3D News (http://news.hiperia3d.com/) has…

Started by Hiperia3D - Jordi R Cardona

0 Apr 17
Hiperia3D - Jordi R Cardona

Second Life Keyboard Shortcuts Cheatsheet AND Quickstart Tutorial

This is a cheatsheet that contains the most used keyboard shortcuts in Second Life: http://news.hiperia3d.com/2008/10/second-life-keyboard

Started by Hiperia3D - Jordi R Cardona

0 Oct. 21, 2008
Hiperia3D - Jordi R Cardona

Interview With Mark Hull, Vice-President Of Products At Vivaty

On August 6, Vivaty launched a new program for 3D content developers called Vivaty Create, and also released the new Vivaty Studio. Mark Hu…

Started by Hiperia3D - Jordi R Cardona

1 Mar 23
Reply by Shekhar

RSS

Blog Posts

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM Virtual Reality Worlds for the Immersive Internet

List of Virtual Reality Worlds and applications in video and inworld photos

http://mellanium.co.uk/application-areas.php

MellaniuM Dome

http://ec3v3.projectchainsaw.com

Apex

http://apex.projectchainsaw.com

Posted by Ken Rigby (MellaniuM, Tele3dworld) on October 26, 2009 at 6:38pm

© 2009   Created by martine parry on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service