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Forum

Bruce Lehmann

Oddessey Re-Born 1 Reply

Started by Bruce Lehmann. Last reply by peter Mar 25, 2010.

Bruce Lehmann

Onverse 1 Reply

Started by Bruce Lehmann. Last reply by peter Mar 23, 2010.

Bruce Lehmann

Just Leap In 1 Reply

Started by Bruce Lehmann. Last reply by peter Mar 22, 2010.

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peter replied to Bruce Lehmann's discussion 'Oddessey Re-Born'
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pete cox commented on Ken Rigby (MellaniuM, Tele3dworld)'s blog post 'Certification of VW for "Fit for Purpose" or higher?'
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pete cox commented on Glenn Gunhouse's blog post 'Switching to Unity3D'
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Blog Posts

Ken Rigby (MellaniuM, Tele3dworld)

MellaniuM nominated for award at LAVAL Virtual 2010

MellaniuM has been nominated for a prize for the

MellaniuM Dome Virtual Environment



http://wa-184-73-220-81.projectchainsaw.com/



and…



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Posted by Ken Rigby (MellaniuM, Tele3dworld) on March 30, 2010 at 5:30pm — 2 Comments

Glenn Gunhouse

Switching to Unity3D

Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net/unityworlds/romanhouse.htm and the Virtual Byzantine Church at… Continue

Posted by Glenn Gunhouse on December 11, 2009 at 5:42pm — 1 Comment

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am — 2 Comments

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?

see… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am — 2 Comments

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.

Main features of the… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am — 2 Comments

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