3DWeb

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Discussion and information domain for everyone - not just virtual worlds. We discuss opportunities and potential for the 3D Web .plus latest news, jobs and events.

Members

  • Guy Dabell
  • Lucy Newman
  • Tony Rigbye
  • sukhpreet
  • ditte
  • Glenn Gunhouse
  • nicos
  • David Jones
  • Doanxuanvu
  • Lee Combs
  • Steve Nelson
  • juergen moritz
  • Roy Wille
  • José López
  • mozes360
  • Eric Renz-Whitmore
  • Jerry Heneghan
  • Ken Rigby (MellaniuM, Tele3dworld)
  • ethnopunk
  • terex

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Forum

Bruce Lehmann

Traveler 1 Reply

Started by Bruce Lehmann. Last reply by ethnopunk Dec. 6, 2009.

Bruce Lehmann

Onverse

Started by Bruce Lehmann Sep. 7, 2009.

Bruce Lehmann

Oddessey Re-Born

Started by Bruce Lehmann Apr. 17, 2009.

Latest Activity

Glenn Gunhouse updated their profile
January 12
December 16, 2009
Glenn Gunhouse added a blog post
Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net
December 11, 2009
Glenn Gunhouse is now a member of 3DWeb
December 11, 2009
Agatha LeCates is now a member of 3DWeb
December 9, 2009
A linux ubuntu version please. Is the software opensource? We need this in the third world.
December 6, 2009
ethnopunk is now a member of 3DWeb
December 6, 2009
If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial aud…
November 27, 2009
 
 

Blog Posts

Glenn Gunhouse

Switching to Unity3D

Since Blink 3D (like Adobe Atmosphere before it) has failed to thrive, I have switched to Unity3D. I am now in the process of converting my Blink projects to Unity. Check out the Unity version of the Virtual Roman House at http://www.medievalist.net/unityworlds/romanhouse.htm and the Virtual Byzantine Church at http://www.medievalist.net/unityworlds/crossinoctagContinue

Posted by Glenn Gunhouse on December 11, 2009 at 5:42pm

Ken Rigby (MellaniuM, Tele3dworld)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample application… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 27, 2009 at 9:45am

Ken Rigby (MellaniuM, Tele3dworld)

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?
see http:… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 22, 2009 at 10:02am

Ken Rigby (MellaniuM, Tele3dworld)

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.
Main features of the Unrea… Continue

Posted by Ken Rigby (MellaniuM, Tele3dworld) on November 9, 2009 at 11:25am

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